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Nothing · 2025

A community edition that felt different.

Nothing's community-edition phone was designed with their users — not for them. The launch films had to feel the same way: less polished than their hero campaigns, more honest, but still unmistakably Nothing.

Client
Nothing
Year
2025
Services
3D · 2D · Sound
Role
Lead studio

Look less manufactured, stay recognisably Nothing.

Nothing's hero films are immaculate — precision CGI, ultra-clean type, the visual equivalent of a Helvetica poster. The community edition needed to feel different. Looser. More like a sketchbook than a billboard.

But Nothing's brand equity sits in that precision. Lose it and the films stop feeling like Nothing. Keep it and they stop feeling like a community edition.

Add hand without removing rigour.

We kept Nothing's 3D system but loosened it — added subtle wobble to camera moves, dropped exposure in places, brought in 2D illustrated overlays that look hand-drawn. The result reads as Nothing-but-different rather than Nothing-but-rough.

01
System extension
Extended Nothing's existing motion system with controlled imperfections — documented so they could reuse them.
02
3D & 2D
Original 3D base, with hand-drawn 2D overlays added for community moments.
03
Sound
Less synthesised than Nothing's usual; live recorded percussion to underline the human angle.
"It looked exactly like a community could have made it. And exactly like Nothing could have approved it. That's the threading." — Nothing, brand director

The films changed the internal playbook.

The campaign hit its launch targets, but the bigger win was internal: Nothing now has a documented "community mode" of their motion system that they reuse across smaller campaigns. The visual rules we wrote outlasted the launch.

22M
Combined views across the campaign's films and cut-downs
6
Films delivered (1 hero + 5 community moments)
+38%
Engagement vs. the previous hero campaign
— Next project Launch campaign

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